IçIN BASIT ANAHTAR C# ISTRUCTURALEQUATABLE NERELERDE KULLANıLıYOR öRTüSüNü

Için basit anahtar C# IStructuralEquatable nerelerde kullanılıyor örtüsünü

Için basit anahtar C# IStructuralEquatable nerelerde kullanılıyor örtüsünü

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It's normally expected that if you implement IEquatable.Equals you will also override Object.Equals to be consistent. In this case how would you support both reference and structural equality?

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The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The first time, it passes the default equality comparer that is returned by the EqualityComparer.

IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and not just compare references or individual values.

Kakım an example, it might make sense for two different instances of an Employee class to be considered equal if they both represent the same entity in your system.

– Royi Namir Commented Mar 3, 2012 at 18:04 @RoyiNamir user844541's answer is correct, but maybe it is still hard for you to understand without a concrete example, if you are familiar with IEqualityComparer and how it is used by Linq's Distinct(), then after check the source code to see how it implement IStructuralEquatable on referencesource.microsoft.com/#mscorlib/system/collections/…, then you will see how it work.

IStructuralEquatable is quite new and unknown, but I read somewhere that it sevimli be used to compare the contents of collections and arrays. Am I wrong, or is my .Net wrong?

The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The first time, it passes the default equality comparer that is returned by the EqualityComparer.

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Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

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Specifically, I do derece know the exact type of the object. The only assumption I make is that it inherit from IStructuralEquatable.

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